Illyrium Technical Specifications
Written by Adrian Nicoara   
Monday, 04 February 2008 20:49

 

 Engine systems :

 

 Engine FeatureAvailability
  
 OpenGL Rendering Fully supported(requires ver 1.4 or higher)
 Direct X Rendering Not available yet
 Sound System Under construction(based on OpenAl)
 Networking System

 Both Client<->Client and Client<->Server connections are

 supported.  Compression and Encryption is available too.  The

 networking system is optimised for high latency and low bandwidth

 systems.

 Collision System Under construction(based on oxNewton).
 Shading System Fully supported( 1.1, 2.0, 3.0)
 User Interface System 

 Fully customizable, desktop like, based on dynamical windows and

 controls.

 Scripting System

 Advanced scripting supported, based on Object Pascal, allows you 

 to access engine functions from outside of the project source code. 

 UI scripting support is bassed on LUA and Python. Scripting is

 supported on both sides(Client and Server).

 Multi-Core management Not available yet. Under construction.
 Advanced Filesystem Available for all resources.

 

 

Last Updated on Friday, 25 April 2008 21:25