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Illyrium Technical Specifications |
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Written by Adrian Nicoara
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Monday, 04 February 2008 20:49 |
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Engine systems : | Engine Feature | Availability | | | | | OpenGL Rendering | Fully supported(requires ver 1.4 or higher) | | Direct X Rendering | Not available yet | | Sound System | Under construction(based on OpenAl) | | Networking System | Both Client<->Client and Client<->Server connections are supported. Compression and Encryption is available too. The networking system is optimised for high latency and low bandwidth systems. | | Collision System | Under construction(based on oxNewton). | | Shading System | Fully supported( 1.1, 2.0, 3.0) | | User Interface System | Fully customizable, desktop like, based on dynamical windows and controls. | | Scripting System | Advanced scripting supported, based on Object Pascal, allows you to access engine functions from outside of the project source code. UI scripting support is bassed on LUA and Python. Scripting is supported on both sides(Client and Server). | | Multi-Core management | Not available yet. Under construction. | | Advanced Filesystem | Available for all resources. |
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Last Updated on Friday, 25 April 2008 21:25 |