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We are working at a new version of Illyrium World Editor, which will be the easiest to use 3D Terrain Editor ever. New in Illyrium World Editor: - Scripted Functions(Almost all editor functions including Leveling/Texturing are now scripted in external Object Pascal sources. Now you can adjust the way that the editor will work with the terrain and you can create new functions for it easily) - Low Memory Usage(We are working at the memory usage of the editor. We already optimized most of the code to make it run fast on low memory environments) - Plugins(We are working at the plugin environment for the editor. Soon everyone can code importers/exporters and filters for the editor. It is still in very alpha stage so it will take some time to be completely implemented). - Terrain Streaming(Now you are able to open the terrain in any part of it, and then move around of it and edit everything you want without repositioning manually on it. For example if you open the terrain at tile [12,13] then you can move without saving and reopening the map at tile [2,7] for example and edit everything you want. Tiles positioned far away from the camera will be saved silently in an temporarily location for the memory optimization, and the it will be loaded again in memory if needed. Then you are able to save or discard all modified tiles whenever you want.) - Unlimited Terrain Size(The terrain doesn't have any limit in size. You work at it tile by tile. You can create how many tiles do you want). - Unlimited Textures number(We are working at an system that will let you add how many textures do you want to the map. To maintain low usage of the memory the system will load the textures in memory only when they are needed for rendering, else they will be cached in an temporarily location, and if a specified texture is not needed for a long time it will be freed from memory and it will be further loaded at the first use. This is feature is in early alpha stage so it will take some time to be completely implemented) - Illyrium OpenGL UI implemented(We are trowing away windows forms controls used until now for the UI. We are using an faster way of rendering UI, that will let us to render 3D meshes and OpenGL textures over 2D UI). More features to come soon. |